The subreddit for all things dedicated to Mount and Blade 2: Bannerlord. Members Online After a failed first game, I have been elected king of Vlandia, I have created an unstoppable war machine, and a 2 mil warchest, and I'm only getting started. Rural Infrastructure - More food production > more prosperity > more taxes; Civil Infrastructure - Provides influence and loyalty; Military Infrastructure - More Militia / Garrisons; Credits: Our donors and patreon supporters- they help keep one of our primary modelers, Garrettich, able to keep making the beautiful assets you see.
I remember Talesworld saying that villages could be built and then upgraded to castles. I haven't played that far into the game myself, but is it possible or was this just a broken promise.
The world itself is quite inter connected with people having relationships across factions so when you negativity or positively effect them, it can set off chain reactions of relationship status across the continent. This is most affected by executions, prisoner releases, large gifts, and marriages. Quests give variable degrees of relationship

I'm perfectly ok with the idea of it. I just wish the companion system were a bit more robust to support the idea. Hopefully it'll come with time. First thing I did was make a new save after it happened. But I kept going. And I will probably keep going rather than reloading. If I don't get a new scout, oh well.

It seems like you get more loot if you're there for the whole battle and you get more kills. I'm pretty sure the greater amount of kills your army gets % wise compared to the armies as whole gets the larger loot distribution. But large battles happen to divide up the loot in an unsatisfying way. Roguery affects loot.

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mount and blade bannerlord how to get more construction